Wednesday, November 30, 2011

Talon Journal Entries for 10-7-11 & 10-14-11

On our ship we find a stowaway who claims to be a courier who relays a message from a possible employer. We set course for Blasa and upon landing meet the 501st… again. Negotiations take place and now we're under contract. Our first task is to transport parts, the first destination is a space station and the next is Alderaan. We meet a person of interest on Alderaan and accept another employer who grants us a bunch of immediate upgrades.

Our next mission is to destroy an Imperial installation on planet Lux. We land our ship a little ways away from the base and make way on foot. Sure enough, stealth fails and we encounter a group of Imperial scouts. We end their pitiful lives (I take four out) just in time for an AT-ST reinforcement to arrive. Kall uses his jet pack to deftly land on top of it and just as he does that I use the force to shake the massive weapon, har har. Kall loses his footing and plummets to the ground getting knocked unconscious from the impact. The sound reminds me of dropping a grocery bag containing food and metal tools, quite entertaining I might say. I use a massive amount of force power picking up the now confused and pissed off AT-ST and do some considerable damage. It's not enough and more reinforcements will be upon us so we flee the planet. This mission will have to remain pending.

Monday, November 28, 2011

Talon Journal Entry for 9-30-11

Our group agrees to head to planet Talus and we face no trouble on our journey there. Our ship needs some work and I pay for a new transponder since it's very old. We load up on some new consumables, fuel and pay for a tune-up and overhaul. Everyone decides to wander around town and the Zabrak happens to encounter an Inquisitor (not to mention the fact that he also hands the inquisitor his license!). Sometime later we meet up at a local bar and soon call it a night. In the morning I find a copy of our death report and the Zabrak's license knifed to the inside of my hotel room door. Also, for unknown reasons our food stores have been replenished completely. The head mechanic tells us that he doesn't know who did it but 6 of his mechanics have gone missing and our transponder will be free if we can find out what happened to them.

We investigate their apartment complex and knock on the doors. When we knock on the third one, we're invited in. There stands three Imperial officers, six severed heads and a bunch of snacks at a table. The officers are looking for three missing pilots (who happen to be us) and are willing to make a deal. We're to kill the inquisitor and they'll overlook our meeting, which we agree to the terms.

Following a lead we head to a warehouse and find someone tied to a chair in the center, the warehouse is empty. We let him go and as he's running out the door the poor soul gets decapitated. We battle two dark jedi and get our asses handed to us. After a short conversation with them we both determine that we're being played. The sound of troops can be heard outside so we flee into a service tunnel and escape. We carefully make our way back to the ship which is ready to go. Without further incident we depart from the Talus.

Saturday, November 26, 2011

Temptation

This week I've instituted bribery for getting my players to post here.

Also, along the theme of temptation I have again attempted to bring the players into the dark side.

Talon was instructed to go to a set of coordinates in a Lambda-Class shuttle. He gathered the crew and they flew there, only to be met by an Imperial-Class ship. They then found out that the person giving him the coordinates was Starkiller himself. He pressed the group to join him and his Shadow Academy in "service" to the Empire. After giving up information on the Mandalorian attack on the Executor, Starkiller made his case. The group resisted and were given a selection of parting gifts to help tempt their resolve.

After returning, Kal was met with a familiar face, an old flame he recruited to aid the rebellion.
The group finalized their choices of star ships to fly against the Death Star and any other flight actions in the near future.

Friday, November 25, 2011

The Set Up

After getting through the first five character levels for several of our characters I thought about how I want to continue. The answer is something different than what I normally do. Normally I build a game around a single idea with a single arc. After that game I repeat. This suits me as it allows us to stop and go as needed. Since this game I am promising a full attempt to hit level 20, I am aiming for a movie trilogy approach, split into five level segments.
The first movie is a "discovery" since they're in an era and don't know of all the changes they have made. This will culminate with one of three targets. The first option was given by the Mandalorian Protectorate, which is the destruction of the Executor and Vader.
The second "movie" will focus on planning. The goal here will be determining a course of action and deciding where loyalties lie. Again, there will likely be three targets representing the three major factions at play in here.
The third and final movie will make the fate of the galaxy. There will probably be two bosses to pick from and then a final boss.
Hopefully this method of planning will be fun and easy for me, and exciting for my players. Time will tell.

Wednesday, November 23, 2011

Necromunda

Looking at getting a Necromunda group going for some miniature war gaming fun. Looks like we'll be meeting up and getting some gangs made up and the details worked out.
This will be awesome. If this works out I'll have battle reports and pictures posted up.
Below are my friends gang that I painted a few years ago. Van Saar gang, I think that's a heavy in front with gangers and juves behind him. Custom bases modeled with green stuff and some compression fittings. It was a few (seven or so) years ago, I love the bases, like the guns but the faces kill me. Oh well.


Van Saar Gang

Base Detail

Monday, November 21, 2011

Talon Journal Entry for 9-16-11

We set out and land on Yavon 4 without trouble and upon exiting the ship we set out for a nearby temple. Shortly we encounter a Sith Apprentice who makes quick work of our group. I try to engage in lightsaber combat and am unable to successfully strike the apprentice. The Zabrak fires lightning from his hand around me only to have it collected by the hands of the apprentice and fired right back at him. My entire group is taken out without any real effort and there I stand without a scratch. The apprentice beckons me to follow so I gather up my unconscious team members and do so.


We arrive at the temple and the apprentice assures me that he will take care of my teammates and treat them with the up most respect. I go in and talk with the Sith Prophet babbles about a prophecy. He offers me gifts and training to become a Sith Master and after careful consideration I accept. I will also have the ability to designate someone as my own apprentice. After a few weeks my training is complete (later on I find out that my team was being tortured the whole time, muaha). Before we set out the Dark Prophet requests that we take him with us and we go Back To The Future! Upon his request we drop the prophet off on Yavon IV, yay for unleashing a great evil upon the universe!

Sunday, November 20, 2011

Wreck Age

A Futuristic RPG and Skirmish game that looks promising. I'm holding off on it but the miniatures look awesome if nothing else (and the concept art). The game isn't out yet, but it currently has a kickstarter page that will be ending Dec 28th. It's already more than funded but they want to hit DOUBLE their original goal (offering more incentive beyond the already promised gear).
It looks cool and when I get my two (hopefully four) miniatures in a couple months I'll post pictures (hopefully before and after paint). I'm looking forward to this. I have the beta playtest rules, but no one to play with. Maybe next week.