Saturday, December 31, 2011
Wednesday, December 28, 2011
Monday, December 26, 2011
Saturday, December 24, 2011
Monday, December 19, 2011
We play as a group of 'Drifters' who are basically nomads and follow a strict tribal code. We have four members: Edinson, Melky (who is played by me), Yata and Emaly.
Saturday, December 17, 2011
Friday, December 16, 2011
I've looked it over and so far it sounds like a fun start. These guys did their job. Naturally I'll post something more useful after we try it out.
Some changes that maybe can be made is to include actual character sheets instead of one sheet for all characters. Good for saving space, but it did have a bit of a "I want this character, he's the best!" in my group.
More later when we actually play.
Monday, December 12, 2011
Our rescuers have to make a stop at Tatooine and on the way we're flanked by several vessels. We're boarded by the Mandalorian Protectorate. Since these are Kall's people we let him do the negotiating and after a brief conversation we go with them. Our group is led into a briefing room where they're planning an attack on a large Star Destroyer named 'The Executor' (which is also the 501st's staging vessel). The first order of business is regarding trouble with one of the financiers funding their operations. We decide to accept the mission since we're fairly poor, have no ship and no place to really call home. Our mission is of the assassination type and has to be correct. We're to kill a Hut by the name of Jabba while making it look like the imperials did it. Our target will be on a sail barge. The Mandos give us a lambda shuttle to take down planet-side and we already have imperial uniforms with the exception of Jang who will be posing as a guide.
Once on the surface we take a speeder out to the barge and are intercepted by skiff full of grenade throwing hillbillies. They nearly take us out with stun grenades and stop their attack after some negotiating. The tow us to the barge since the speeder's lift mechanism is malfunctioning due to the deep desert. Three of us are led to a bar/leisure room while Delora is taken to the Hut since she offered certain 'services'. We're very sure she'll 'butter' him up, har har. After a short while Delora emerges from his chambers with a flushed, angry look and she smells like butter. With the Hut discretely dead we depart without incident and make it back to the ship.
Saturday, December 10, 2011
It's coming. I've been talking to the two guys responsible for this and I can't wait for the playtest version to come out. It should be soon (if it's not posted already). We'll take a day off of Star Wars to play it when we have a chance. I'll report more back about it here.
When I learn more about the RPG I have some plans that I'll be posting as a fan development.
UPDATE: Next few days on the RPG playtest.
Quite a bit from a straight up FPS this game has RPG progression mixed in with the equipment unlocks. Three trees with a total of 144 levels to unlock.
The four player co-op experience is a must as the AI is lacking in certain areas. The AI won't do objectives, won't carry objects. The will however help you up, cover you and follow you. Unfortunately those things can't be expected from human players all the time.
If you can, I would recommend picking this up in a four pack for you and your friends.
Wednesday, December 7, 2011
Monday, December 5, 2011
After fleeing we decide to try a different mission involving an Imperial Space Station. We quickly fall into trouble and have to negotiate our way out of being destroyed. We need a Jedi or Jedi look-a-like so we offer up the Zabrak in cuffs and I plant one of my lightsabers on him. With the trade complete we quickly flee and I mourn the loss of a good lightsaber… They execute him before we make it back inside our ship, like an animal. On our way out from the station we notice a grappling hook and upon further investigation we find the Zabrak corpse attached to the other end. We cut it loose and Delora sends her regards.
We learn that the cost of screwing up the mission is 15,000cr, woohoo. Our employer gives us an opportunity to waive the fees if we can convince a certain person to join the rebellion. Our target's name is Reandda. Intel states that she is retiring from her career in shipping and the best way to approach her would be at her retirement party. We arrive at the station where it will be held the following day. As we're walking down a corridor we discover a suitcase that just seemed to appear out of nowhere containing formal clothing. Kall and I talk with the party planner and after some careful negotiating we're allowed to attend the party.
Saturday, December 3, 2011
After that I'm working on a World of Darkness game as well as a Warhammer 40,000 game.
The World of Darkness game will basically be a romp in a fictionalized Chicago. Players will start play as human characters, but will be able to become vampires. Other supernaturals will be included and offered as a "buy up" from previous characters.
The Warhammer 40k game will use at least the four games currently published and will include playing on both sides of the fence. We have Dark Heresy characters already started for this. They will be joined shortly after the start by Rogue Trader characters, followed by Deathwatch characters. Naturally as the power escalates so will the dangers.
Also in the planning stages is a Legend of the Five Rings game.
Friday, December 2, 2011
The problem seemed to be that it gave players an unfair advantage because they have money to spend. It overshadows a players hard work put into the character and effort in the game. After all, why bother when you can buy your way to the top?
Then comes the conflict. Buying gaming books and materials is expensive. Plus the situation where a player can negotiate something better is an unique and interesting one.
My solution is to create a system for barter, rewarding players for putting in the extra effort, cleaning up their area after the game and other things. The goal is to keep it low powered enough that I won't worry about players abusing it or it derailing the game, however keep it rewarding enough to keep it interesting.
The design goals are fairly straight forward from here. I want players to be rewarded for good role playing and being good guests in my home. I want players to feel they can use it to get things that are obtainable but not normally in the scope of what they'd see. I want players falling behind with other incentive programs ("homework", blog posts, etc.) to feel like they have other means of catching up. I want players that miss sessions to be able to catch up in more ways than one. Finally, I need to be able to tweak it so I can use it easily across multiple game systems.
Most of the remainder of it is just writing it out and letting the balance be found.
Part of this freedom is letting them play their characters how they want to and at a unique pace. I give them many opportunities for extra experience. These usually take place as "homework" where I ask for a written response to a question or such. Past examples are a back story, a sketch, character goals, reactions to the situation they were just in. I'm going to have to hunt down some more ideas so I can do this regularly.
Recently I started up the idea of playing short competitive games for bonuses. The first game we played was a card game called "Loot" and I offered a reward of experience points and later as a bonus prize for in the game instead of the experience. The player naturally took the bonus instead of the experience and then went on to enjoy it greatly. The second game was another card game. This one had a larger experience reward for winning, or if I won, it would be a split pot between the players.
I hope they enjoyed it. I certainly enjoyed it and thought it broke up the monotony of playing a single game for so long. It also helped ease us into gaming (which as a social group, can be hard).
Wednesday, November 30, 2011
On our ship we find a stowaway who claims to be a courier who relays a message from a possible employer. We set course for Blasa and upon landing meet the 501st… again. Negotiations take place and now we're under contract. Our first task is to transport parts, the first destination is a space station and the next is Alderaan. We meet a person of interest on Alderaan and accept another employer who grants us a bunch of immediate upgrades.
Our next mission is to destroy an Imperial installation on planet Lux. We land our ship a little ways away from the base and make way on foot. Sure enough, stealth fails and we encounter a group of Imperial scouts. We end their pitiful lives (I take four out) just in time for an AT-ST reinforcement to arrive. Kall uses his jet pack to deftly land on top of it and just as he does that I use the force to shake the massive weapon, har har. Kall loses his footing and plummets to the ground getting knocked unconscious from the impact. The sound reminds me of dropping a grocery bag containing food and metal tools, quite entertaining I might say. I use a massive amount of force power picking up the now confused and pissed off AT-ST and do some considerable damage. It's not enough and more reinforcements will be upon us so we flee the planet. This mission will have to remain pending.
Monday, November 28, 2011
Our group agrees to head to planet Talus and we face no trouble on our journey there. Our ship needs some work and I pay for a new transponder since it's very old. We load up on some new consumables, fuel and pay for a tune-up and overhaul. Everyone decides to wander around town and the Zabrak happens to encounter an Inquisitor (not to mention the fact that he also hands the inquisitor his license!). Sometime later we meet up at a local bar and soon call it a night. In the morning I find a copy of our death report and the Zabrak's license knifed to the inside of my hotel room door. Also, for unknown reasons our food stores have been replenished completely. The head mechanic tells us that he doesn't know who did it but 6 of his mechanics have gone missing and our transponder will be free if we can find out what happened to them.
We investigate their apartment complex and knock on the doors. When we knock on the third one, we're invited in. There stands three Imperial officers, six severed heads and a bunch of snacks at a table. The officers are looking for three missing pilots (who happen to be us) and are willing to make a deal. We're to kill the inquisitor and they'll overlook our meeting, which we agree to the terms.
Following a lead we head to a warehouse and find someone tied to a chair in the center, the warehouse is empty. We let him go and as he's running out the door the poor soul gets decapitated. We battle two dark jedi and get our asses handed to us. After a short conversation with them we both determine that we're being played. The sound of troops can be heard outside so we flee into a service tunnel and escape. We carefully make our way back to the ship which is ready to go. Without further incident we depart from the Talus.
Saturday, November 26, 2011
Also, along the theme of temptation I have again attempted to bring the players into the dark side.
Talon was instructed to go to a set of coordinates in a Lambda-Class shuttle. He gathered the crew and they flew there, only to be met by an Imperial-Class ship. They then found out that the person giving him the coordinates was Starkiller himself. He pressed the group to join him and his Shadow Academy in "service" to the Empire. After giving up information on the Mandalorian attack on the Executor, Starkiller made his case. The group resisted and were given a selection of parting gifts to help tempt their resolve.
After returning, Kal was met with a familiar face, an old flame he recruited to aid the rebellion.
The group finalized their choices of star ships to fly against the Death Star and any other flight actions in the near future.
Friday, November 25, 2011
The first movie is a "discovery" since they're in an era and don't know of all the changes they have made. This will culminate with one of three targets. The first option was given by the Mandalorian Protectorate, which is the destruction of the Executor and Vader.
The second "movie" will focus on planning. The goal here will be determining a course of action and deciding where loyalties lie. Again, there will likely be three targets representing the three major factions at play in here.
The third and final movie will make the fate of the galaxy. There will probably be two bosses to pick from and then a final boss.
Hopefully this method of planning will be fun and easy for me, and exciting for my players. Time will tell.
Wednesday, November 23, 2011
This will be awesome. If this works out I'll have battle reports and pictures posted up.
Below are my friends gang that I painted a few years ago. Van Saar gang, I think that's a heavy in front with gangers and juves behind him. Custom bases modeled with green stuff and some compression fittings. It was a few (seven or so) years ago, I love the bases, like the guns but the faces kill me. Oh well.
Monday, November 21, 2011
We set out and land on Yavon 4 without trouble and upon exiting the ship we set out for a nearby temple. Shortly we encounter a Sith Apprentice who makes quick work of our group. I try to engage in lightsaber combat and am unable to successfully strike the apprentice. The Zabrak fires lightning from his hand around me only to have it collected by the hands of the apprentice and fired right back at him. My entire group is taken out without any real effort and there I stand without a scratch. The apprentice beckons me to follow so I gather up my unconscious team members and do so.
We arrive at the temple and the apprentice assures me that he will take care of my teammates and treat them with the up most respect. I go in and talk with the Sith Prophet babbles about a prophecy. He offers me gifts and training to become a Sith Master and after careful consideration I accept. I will also have the ability to designate someone as my own apprentice. After a few weeks my training is complete (later on I find out that my team was being tortured the whole time, muaha). Before we set out the Dark Prophet requests that we take him with us and we go Back To The Future! Upon his request we drop the prophet off on Yavon IV, yay for unleashing a great evil upon the universe!
Sunday, November 20, 2011
It looks cool and when I get my two (hopefully four) miniatures in a couple months I'll post pictures (hopefully before and after paint). I'm looking forward to this. I have the beta playtest rules, but no one to play with. Maybe next week.
Slowly they found out that the Sith Prophet took over behind the scenes and made Palpatine his puppet. Yoda then came out of hiding to strike back, turning Vader back to the light side and with him came the 501st.
Starkiller survives and helps the Empire while the three Skywalkers, Kenobi, Yoda and a few others have taken residence in the Executor, creating a Jedi academy in space. Now the 501st are a group of new recruits, former 501st and many Jedi in training.
The Mandalorians have been expanding with the chaos caused by such powerful forces clashing. Taking over in the wake left by the battles. Their hit on the Executor was to be staged while the Rebels were destroying the Death Star, there by taking out a major piece of both the Empire and the Rebels.
The Rebels have a fairly large army with the atonement of Vader. The young Skywalker children have been training and are fairly competent Jedi, thanks to Kenobi and Yoda. This lets them operate in the open more than they would have been able to before. Thanks to this they will be able to make a hard hit on the Empire.
The Empire has a more overtly violent bent with Starkiller killing every Jedi he can find, which is easy thanks to the farseeing powers of the Prophet.
Friday, November 18, 2011
One thing I thought about was whether Palpatine knew the prophecy and guided Anakin to be trained by Obi-wan. He then sent Darth Maul to force the Jedi's hand in regards to the prophecy. Then, knowing the importance Palpatine manipulated the whole situation from behind the scenes until he was finally able to turn Anakin into Darth Vader.
Now Lucas himself has stated the balance is only Jedi, no Sith. This is because the Sith are like a cancer stealing from the force. The Jedi have a balance of give and take from the force.
Palpatine may have incorrectly believed that either the balance was equal Sith and Jedi or perhaps he thought he could change the prophecy by stealing the chosen one from the Jedi. In thinking this he took Vader as an apprentice, gave him everything to insure the destruction of the Jedi, but as we all know there was a failure to take into account Luke. So while the Sith took over and ruled for a while, the missing element came in and helped facilitate the Chosen One to destroy the Sith. Here's where Lucas says game over. Nothing happens after that. His eyes are Star Wars = Anakin's Journey.
So now what if we add in a powerful ancient Sith, capable of slowly manipulating Palpatine (perhaps only to a small degree). At the same time, someone that can act as a tool for Palpatine to maintain control of the Empire.
This all plays into the new world somehow. More on that later.
Several days later Delora arrives planet-side and re-joins our group. Kall and the trooper rejoin us and the Zabrak is let out of the cave. We're given the option to fake our own deaths and defect from the empire, the decision is unanimous and we're free again! Our ships are left as proof of our untimely end and we escape the world on a run down transport. Something goes wrong with the hyper-space jump and everyone black out. After an unknown amount of time we awake to an empty and disabled ship so we decide to use the escape pods.
We crash land on the nearest planet and open the pod doors to a landscape of rolling grass fields where a battle just ended. We see a storm off in the distance and I have an extremely bad feeling about it so we move in the opposite direction. On the way we find a small battle scared pillbox bunker. Kall finds some new/used armor and dons it. We continue on and come upon an abandoned cargo carrier. After checking the logs we discover that we have traveled 3,000 years into the past! Kall figures out the controls and we set a course for Dantooine. After an uneventful trip we arrive in orbit and are boarded by three robed figures, one of them introduces himself as Master Yaun. We get authorization to land at the Enclave and do so. Our group is led to an audience chamber where we're told that our way home lies on Yavon 4.
Wednesday, November 16, 2011
We're contacted by an Imperial Senator who wants us to investigate where some of the Imperial funds are going, some of the accounts don’t add up. Our destination is Mon Calamari. We arrive after another nice and uneventful trip, we're to investigate a company that is a manufacturer of starship components. After some investigation hear about a Steven D Johnson who is on another station, so we head there. He mentions something about a someone named Tarkin who is making another pick-up at Kashink. Our path runs cold and we learn that the Senator who enlisted our help was executed as part of a terrorist plot. To avoid any more trouble we head back to home base.
Our next mission is to disable a droid factory on a remote planet (Unnamed). We set out and before we're able to enter orbit Kall, the Zabrak and I are engaged by a few droid fighters. A fierce space battle ensues! After nearly perishing in a skirmish against a few wings of droid fighters I arrived planet-side. Calmly I wait several minutes for my subordinates to follow and then Kall lands in what looks like a scrap heap. I breath a sigh of relief and am glad to not be the only one who survived. Then I sense a dark and vile presence as the Zabrak's craft falls out of the sky to initiate a hard crash landing. Immediately it falls apart as the unrefined and eldritch energies of the Sith dissipate upon impact, my lightsaber is drawn. I'm not sure how this dark energy manifested in the Zabrak but I have an oath to uphold and must kill an ally for the greater good. Just as I was preparing to do the deed two men emerged from the forest.
One is a Jedi Master and the other is a Veteran Clone Trooper. They both lead the Zabrak to a cave and seal him in so that he may reflect on his actions and atone some of his evil. Kall goes off with the trooper to deactivate the droid factory and I stay behind to train with the master.
Monday, November 14, 2011
We set off on our next mission which is to be the first group to arrive on New Plympto to notify the current Imperial Governor that he is no longer Governor. Our current group consists of myself, Kall, a female Jedi and the Zabrak. We're greeted by Clone Commander Vill of the 501st. Surprisingly, no shots are exchanged between Kall and the commander and we're free to go to the Governor. Our group is stopped outside the government building and only one of us is allowed to enter so we let Kall go. He goes in and is hassled by the receptionist. Kall, with his exceptional negotiation skills offers the receptionist something he cannot resist. After leading him into the bathroom Kall snaps his neck.
Since all of this is taking too long we decide to go in and find Kall. We regroup and confront the Governor who agrees to stand down with no shots fired. After this we report back to Vill who was notified about Kall's murder. He has to answer to the man in charge about his conduct and must wait a day so we decide to stay by Kall's side. The next day we're greeted by Lord Vader himself, he is not pleased. He looks over us and has me escorted to a different room. After a short while I'm brought back before the group. To prove my loyalty to the Empire Vader orders me to kill one of my teammates who are currently on their knees. I refuse and Vader gives the order to execute all of us as he leaves. Just as Kall is about to be blasted point-blank in the head I use the force to push over those troopers, saving his life. I take a few blasts which take me down, the rest of the group is in a similar situation. We're given a second chance to execute one of our own and almost instantaneously Kall and the Zabrak mercilessly blast the female Jedi. Our mission is over and we're let go, still in service of the Empire.
Friday, November 11, 2011
They took a training mission to take out Jabba the Hutt, which went surprisingly easy. Or did it?
I can say however that the next five levels (6-10) are going to be a roller coaster of an adventure with twists and turns no one will expect. Perhaps they can find some way to set things right, and get back home, if they even want to.
I can't wait to show off some of the other twists I have planned, all stemming from the changes made to the timeline.
The first mission we're given as imperials is to quell a possible uprising on the world Raxus Prime. The group of storm trooper that were stationed there have gone silent. We set out for the outpost and arrive after an uneventful trip. After landing we check in with the CO who is concerned about the patrols he sent out eight hours ago. Since the atmosphere is toxic we have to wear breath masks so our group stocks up on air filters. We head out and come across signs of the other patrol. After getting close to the time limit on our air filters we come across a suspicious debris field. We're ambushed by five combat droids! A fierce battle ensues and both the Zabrak and Kall collapse leaving me no choice but to use every bit of my power. I manage to throw tons upon tons of scrap upon the remaining foes vanquishing them. I carry both of my comrades back to the base and report our findings. The CO will be calling in reinforcements and our first mission is successful. We head back to our home base and are given commendations.
Wednesday, November 9, 2011
After the incident with the old woman we find ourselves stranded on the remote planet of Dantooine which consists of many small farming communities. So we’re here, without a ship and with very few credits to spare. While my two shipmates are discussing a plan to make money, something about selling oranges (do they even have oranges on Dantooine?) my intuition tells me to leave them and head off on my own for a bit. I meet a Jedi Knight by the name of Falon who agrees to train me. I spend the next few days learning combat stances and spar with Falon. After we're finished I head back into town to check on my two other companions. I make it back and after a few hours of searching find my shipmates in one of the cantinas. We talk about the past few days and they explain that the reason their forearms are bigger is because they were helping out the local farmers. Har har.
Someone comes looking for Falon so to avoid trouble on our end I tell him where to go. A few days later he comes back and introduces himself as X2. He wants us to escort some people off-world so we agree to help since the Imperial presence here is thickening. Without incident we make it aboard an old freighter that has seen better days. During the jump into hyperspace something goes wrong and trashes the ship. We board an escape pod and launch towards the planet not knowing where we are. We crash land in the midst of a thicket of Giant Mushrooms, everyone is alright.
Being lost we wander for a while in search of some form of civilization. At one point we're attacked by a river creature and have to flee. Eventually we end up at an imperial outpost of all places. The CO is cautious and calls in for some backup while having us wait at a safe distance. It's not long before a shuttle arrives and lands behind the command building. There is the sound of battle and we decide to investigate only to find dozens of dead storm troopers. The CO and some troopers come out of the command building to talk with us. They agree to give us passage off-world if we take care of two bounty hunters which they actually hired to begin with.
We set out, find their camp site and right when we're searching it our group is ambushed. A fierce and one-sided battle ensues, eventually leading to our defeat. They agree to spare us but it costs credits and two of our team members are badly injured. We head back and report to the CO that the job has been taken care of. Our group is taken off-world and we're given the choice to work for the empire. Since two of our members are in dire need of medical attention we accept the offer and are now drafted in the imperial navy. Hurah!
Monday, November 7, 2011
Friday, November 4, 2011
So as we start running smoothly here we'll have less of these meta-posts about the running of the blog. Thanks for hanging in there with us.
Wednesday, November 2, 2011
When we arrived on Aduba-2 all we knew was that we had to find a way to talk to a shipping magnet and to do that we had to get into a private party and we only had twenty four hours to do it. Yup our rough and tumble asses had to get into a posh party. First we needed something to wear. After looking all over the station we came up empty. Then one of our Jedi companions Delora happened to “stumble” across a suitcase on the in the hallway dropped by a careless party guest.
Now it was my turn. I went to talk to the party planner. I posed as a eccentric young person with way too much money who wanted to through a party in the near future. The party planer told me to come back in the morning and she would hopefully have some time to talk to me about it as she was really stressed about the party that she was planning for the next day. So I got a room at a nearby hotel and got some sleep for once.
The next day I returned to the party planer/lady who runs the stations office I did not know that she ran the station until she mentioned it. We talked and I convinced her to take me as her plus one to the party. As we were about to go in my Jedi friend Talon decide that he absolutely had to go to the party to and with a wave of his hand he was on the list. When we entered the party I immediately noticed a slightly rough twi'lek kickin it in the corner. After a while I drifted over to the twi'lek and tried to start a conversation but he seemed to be the most obtuse person I had ever met. About all I could get out of him was that his name was Jang Sabrick and that he worked for the shipping magnet that we were here to recruit.
That's about were we ended it for the night.
Tuesday, November 1, 2011
Saturday, October 29, 2011
Mostly because the Mandolorian chatted up the hostess and did some "convincing" of why she should help the fledgeling rebellion.
Then the crew bought up some explosives and rigged an escape pod. Flying to an imperial base to launch it they ignored the TIE Prototypes attacking them trying to rush over to drop the ordinance and leave. Fortunately they succeeded. Unfortunately the TIEs almost killed them and followed them to their destination. At this point due to massive damage to the Quartermaster and two undamaged TIE Prototypes attacking them, they fled again, this time hitting a few bumps on the way. They barely skimmed a black hole and ended up shooting through a dense star cluster which over loaded their hyper drive taking them to Alderaan.
A slight problem arose when the planet was gone, they were unable to reach a contact either locally or in hutt space. However a ship known as the Midnight Star happened to be in the area and pulled all surviving crew out of the now destroyed Quartermaster (although the docked Sith Interceptor survives). They hid their ships in a near by asteroid field. Now their new contact inside the Rebel Alliance is taking them to safety.
The rest remains to be seen next Friday.
We should be getting a post on Monday and on Wednesday from my two co-authors. Monday from Black Iniquity (playing the Jedi/Sith) and Wednesday from the Mandalorian. I will be aiming for a pregame post on Friday and a post game on Saturday (as you see here) or possibly just a single post on Friday or Saturday (depending on how much I'll have to say).
Saturday, October 22, 2011
This post will hopefully show you where the players are heading into their next bit of trouble.
The stage is set in a space station orbiting the toxic planet of Aduba-2. The mission is to convince a wealthy noblewoman to join the cause they are working for (sort of a proto-rebellion). The players are at a party to celebrate her "retirement" from the shipping industry. Their motivation: a bill for 15,000 credits for failure to complete the terms of a contract (twice).
Friday, October 21, 2011
Currently we're playing an open world Star Wars Saga RPG.
Talon a level 4 Jedi/Future Sith
Delora a level 2 Jedi
Kal Ordo a level 2 Soldier/2 Scout with Mandalorian backdrop
Jang Sabrick a level 1 scout
Unknown Kal Dor Jedi
Two surviving original members (the Mando and the Jedi).
They first fell in with the Imperials, doing work for them in the Navy, flying ships (including the new TIE Prototype).
After faking their deaths and several entanglements with the Imperials, they are working for the proto-rebellion.
I am the Game Master, the other posters are two of the pawns in my galactic game. Enjoy.